Phaser 3.60 Beta 4 Released

Published on 4th February 2022

I'm pleased to announce that Phaser 3.60 Beta 4 is now available on GitHub and npm:

https://github.com/photonstorm/phaser/releases/tag/v3.60.0-beta.4

npm i phaser@3.60.0-beta.4

This release includes lots of new changes from Beta 3, including fixes for iOS WebGL rendering and audio handling, the brand new version of Matter Physics (v0.18), updates to the latest Spine 3.8 runtimes, and more.

I've taken the decision to roll back the Sound Manager to the 3.55 version, rather than the version I had been working on. I would have loved to update it to something a little more modern, and get rid of that annoying dev tools console warning about audio unlocking, but I would rather get 3.60 finished and out the door than wait on this large change.

I'm going to carry on plowing through GitHub issues next week, closing off as many as I can, while I wait for Beta 4 feedback to come in. If you find any issues in Beta 4, please report them either on Discord, or open a GitHub issue detailing it.

That's all for now - have a good weekend everyone!

I'm pleased to announce that Phaser 3.60 Beta 4 is now available on GitHub and npm:

https://github.com/photonstorm/phaser/releases/tag/v3.60.0-beta.4

npm i phaser@3.60.0-beta.4

This release includes lots of new changes from Beta 3, including fixes for iOS WebGL rendering and audio handling, the brand new version of Matter Physics (v0.18), updates to the latest Spine 3.8 runtimes, and more.

I've taken the decision to roll back the Sound Manager to the 3.55 version, rather than the version I had been working on. I would have loved to update it to something a little more modern, and get rid of that annoying dev tools console warning about audio unlocking, but I would rather get 3.60 finished and out the door than wait on this large change.

I'm going to carry on plowing through GitHub issues next week, closing off as many as I can, while I wait for Beta 4 feedback to come in. If you find any issues in Beta 4, please report them either on Discord, or open a GitHub issue detailing it.

That's all for now - have a good weekend everyone!