Phaser 3.60 Beta 16 Released
Hi everyone!
I'm pleased to say that today I published Phaser 3.60 Beta 15.
Edit: And then someone found a Tilemap collision bug, and like the boss they are, submitted a PR for it, so now you have Beta 16 😄
You can grab fresh builds from GitHub:
https://github.com/photonstorm/phaser/releases/tag/v3.60.0-beta.16
Or from npm:
https://www.npmjs.com/package/phaser/v/3.60.0-beta.16
And as always, the TypeScript defs have been updated too.
For this release, I've been focusing on fixing bugs and closing issues in GitHub. A month ago, there were nearly 200 open issues. After some intensive debugging sessions, I'm really happy that this figure is now down to 64. This is the lowest it has been for a long, long time! And I'm not done yet :) For example, there are 7 issues all to do with the Video Game Object, so I intend to do a sweep through those and try to get us under 50 active issues.
All kinds of things have been fixed, from issues selecting tiles from a hexagon tilemap to input ordering to Text word wrapping. It's not exactly glamorous work, but it is essential to making Phaser as robust as I can.
I've also added a few nice quality-of-life features, too, such as the new 'getAllPlaying' method, which will return all currently playing sounds from the Sound Manager.
Internally, I upgraded Earcut to the latest release, which is 2.2.4. This version has a nice speed increase of 10 to 15%. Earcut is used for triangulation whenever you draw to a Graphics Game Object or use lots of the Shape Game Objects, so this is a great speed boost to have for 'free'.
I also upgraded eventemitter3 to the latest version, which hopefully didn't break anything. I've been testing all the Input examples, and they're fine so far, but if you do find any event-related weirdness, please tag me on Discord.
As always, thank you for your support! Especially over these past few months. I really appreciate those of you who reached out to me or who have helped by reporting bugs on Discord or GitHub. Not all updates can be full of exciting features. Sometimes they have to just acknowledge lots of crucial yet dull fixes :)
This is the home stretch now. Hopefully, one (more!) final beta release before 3.60 ships, leaving 2023 clear to be the year of Phaser 4. Finally. I can't wait!
Hi everyone!
I'm pleased to say that today I published Phaser 3.60 Beta 15.
Edit: And then someone found a Tilemap collision bug, and like the boss they are, submitted a PR for it, so now you have Beta 16 😄
You can grab fresh builds from GitHub:
https://github.com/photonstorm/phaser/releases/tag/v3.60.0-beta.16
Or from npm:
https://www.npmjs.com/package/phaser/v/3.60.0-beta.16
And as always, the TypeScript defs have been updated too.
For this release, I've been focusing on fixing bugs and closing issues in GitHub. A month ago, there were nearly 200 open issues. After some intensive debugging sessions, I'm really happy that this figure is now down to 64. This is the lowest it has been for a long, long time! And I'm not done yet :) For example, there are 7 issues all to do with the Video Game Object, so I intend to do a sweep through those and try to get us under 50 active issues.
All kinds of things have been fixed, from issues selecting tiles from a hexagon tilemap to input ordering to Text word wrapping. It's not exactly glamorous work, but it is essential to making Phaser as robust as I can.
I've also added a few nice quality-of-life features, too, such as the new 'getAllPlaying' method, which will return all currently playing sounds from the Sound Manager.
Internally, I upgraded Earcut to the latest release, which is 2.2.4. This version has a nice speed increase of 10 to 15%. Earcut is used for triangulation whenever you draw to a Graphics Game Object or use lots of the Shape Game Objects, so this is a great speed boost to have for 'free'.
I also upgraded eventemitter3 to the latest version, which hopefully didn't break anything. I've been testing all the Input examples, and they're fine so far, but if you do find any event-related weirdness, please tag me on Discord.
As always, thank you for your support! Especially over these past few months. I really appreciate those of you who reached out to me or who have helped by reporting bugs on Discord or GitHub. Not all updates can be full of exciting features. Sometimes they have to just acknowledge lots of crucial yet dull fixes :)
This is the home stretch now. Hopefully, one (more!) final beta release before 3.60 ships, leaving 2023 clear to be the year of Phaser 4. Finally. I can't wait!