Phaser 2.4.5 is Released

Published on 17th February 2016

I'm very pleased to announce that after a lot of work Phaser 2.4.5 is now released:

http://phaser.io/news/2016/02/phaser-245-released

There are over 85 improvements across the whole API. From things like Dolby Digital Sound support and integration of the EarCut library, to lots of fixes and documentation updates.

Personally I'm really pleased with this release. After a lot of hard work I managed to get the GitHub issues count down from over 160 issues to just 43, and none of the remaining issues are critical priority. Many thanks to the patrons who support me in doing this (otherwise mostly thankless!) work.

Phaser LTS

Due to on-going development of Lazer, Phaser is soon to enter the LTS (long-term support) stage of its life. This is when we impose a feature freeze, locking the API down and responding only to bugs. This is a necessary step to allow us to focus on Lazer while still ensuring Phaser is given the support it deserves. Thousands of developers use Phaser and we've no intention of ignoring that. However with the release of 2.4.5 we will now be moderating issues opened on GitHub to this effect.

Onwards and upwards :)

I'm very pleased to announce that after a lot of work Phaser 2.4.5 is now released:

http://phaser.io/news/2016/02/phaser-245-released

There are over 85 improvements across the whole API. From things like Dolby Digital Sound support and integration of the EarCut library, to lots of fixes and documentation updates.

Personally I'm really pleased with this release. After a lot of hard work I managed to get the GitHub issues count down from over 160 issues to just 43, and none of the remaining issues are critical priority. Many thanks to the patrons who support me in doing this (otherwise mostly thankless!) work.

Phaser LTS

Due to on-going development of Lazer, Phaser is soon to enter the LTS (long-term support) stage of its life. This is when we impose a feature freeze, locking the API down and responding only to bugs. This is a necessary step to allow us to focus on Lazer while still ensuring Phaser is given the support it deserves. Thousands of developers use Phaser and we've no intention of ignoring that. However with the release of 2.4.5 we will now be moderating issues opened on GitHub to this effect.

Onwards and upwards :)