Phaser 2.6.2 Release and LD36

Published on 26th August 2016

image

Today we released Phaser 2.6.2. As I reported last issue, we took the decision to remove all of the renderer updates from it, and get it out as a bug and enhancement release. There are lots of important fixes in 2.6.2 and it didn't seem fair to let them wait any longer. Plus it keeps our release momentum going.

This means the dev branch has now been updated ready for Phaser 3 development. So I'm crystal clear: this is not Lazer. It's just us using semver properly. There are some fundamental and large internal changes in Phaser 3, that touch every part of the renderer, so it just felt a lot safer to package up v2 in a nice little bow, and send it off, before getting down and dirty with v3.

Ludum Dare 36

At the time of writing, Ludum Dare 36 is just 9 hours away from starting. I'm very pleased we got 2.6.2 released in time for it, and am looking forward to seeing what you all come up with!

If you've never taken part in LD before, then this would be a great opportunity to do so. There are various compos for single devs or teams, short time durations, or extended ones. Check out the site for details.

If you enter a Phaser game, please, please tag it with 'phaser' so I can find it when I search the entries! I'll be rounding-up the best ones on the Phaser site. So be sure to either tweet your links to me, or email them, or shove them on the Phaser forum. But whatever you do, tell me! :)

Pixi v4

Just a quick one, but congratulations to Mat and co. for releasing Pixi v4. It's got a shiny new web site too. I could cry that it's not written in ES6 :) but it was a long, and sometimes painful gestation anyway. So they must surely be relieved it's finally in the wild. We wish them all the best.

13,000 Stars!

My final piece this week is just to say thank-you to everyone who has starred Phaser on GitHub - now over 13,000 of you! That's a fantastic number, and although I guess it's technically "worthless", it's still a great back on the pat for the team.

Have a great week everyone - if you are entering LD then may your fingers speed like lightning, and the dev inspiration sparks fly.

image

Today we released Phaser 2.6.2. As I reported last issue, we took the decision to remove all of the renderer updates from it, and get it out as a bug and enhancement release. There are lots of important fixes in 2.6.2 and it didn't seem fair to let them wait any longer. Plus it keeps our release momentum going.

This means the dev branch has now been updated ready for Phaser 3 development. So I'm crystal clear: this is not Lazer. It's just us using semver properly. There are some fundamental and large internal changes in Phaser 3, that touch every part of the renderer, so it just felt a lot safer to package up v2 in a nice little bow, and send it off, before getting down and dirty with v3.

Ludum Dare 36

At the time of writing, Ludum Dare 36 is just 9 hours away from starting. I'm very pleased we got 2.6.2 released in time for it, and am looking forward to seeing what you all come up with!

If you've never taken part in LD before, then this would be a great opportunity to do so. There are various compos for single devs or teams, short time durations, or extended ones. Check out the site for details.

If you enter a Phaser game, please, please tag it with 'phaser' so I can find it when I search the entries! I'll be rounding-up the best ones on the Phaser site. So be sure to either tweet your links to me, or email them, or shove them on the Phaser forum. But whatever you do, tell me! :)

Pixi v4

Just a quick one, but congratulations to Mat and co. for releasing Pixi v4. It's got a shiny new web site too. I could cry that it's not written in ES6 :) but it was a long, and sometimes painful gestation anyway. So they must surely be relieved it's finally in the wild. We wish them all the best.

13,000 Stars!

My final piece this week is just to say thank-you to everyone who has starred Phaser on GitHub - now over 13,000 of you! That's a fantastic number, and although I guess it's technically "worthless", it's still a great back on the pat for the team.

Have a great week everyone - if you are entering LD then may your fingers speed like lightning, and the dev inspiration sparks fly.