class Background extends Phaser.Scene { constructor () { super({ key: 'background', active: true }); this.image; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { this.image = this.add.image(200, 150, 'einstein'); this.cameras.main.setSize(400, 300); this.cameras.add(400, 0, 400, 300); this.cameras.add(0, 300, 400, 300); this.cameras.add(400, 300, 400, 300); } update () { this.image.rotation += 0.01; } } class Demo extends Phaser.Scene { constructor () { super({ key: 'demo', active: true }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('arrow', 'assets/sprites/longarrow.png'); } create () { this.arrow = this.add.image(400, 300, 'arrow').setOrigin(0, 0.5); } update (time, delta) { this.arrow.rotation += 0.01; } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ Background, Demo ] }; const game = new Phaser.Game(config);
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class Background extends Phaser.Scene { constructor () { super({ key: 'background', active: true }); this.image; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { this.image = this.add.image(200, 150, 'einstein'); this.cameras.main.setSize(400, 300); this.cameras.add(400, 0, 400, 300); this.cameras.add(0, 300, 400, 300); this.cameras.add(400, 300, 400, 300); } update () { this.image.rotation += 0.01; } } class Demo extends Phaser.Scene { constructor () { super({ key: 'demo', active: true }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('arrow', 'assets/sprites/longarrow.png'); } create () { this.arrow = this.add.image(400, 300, 'arrow').setOrigin(0, 0.5); } update (time, delta) { this.arrow.rotation += 0.01; } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ Background, Demo ] }; const game = new Phaser.Game(config);