class Example extends Phaser.Scene { constructor () { super(); this.isRunning = false; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json'); this.load.image('bg', 'assets/skies/clouds.png'); this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 }); } create () { // The background and floor this.bg = this.add.tileSprite(0, 16, 800, 600, 'bg').setOrigin(0); this.ground = this.add.tileSprite(0, 536, 800, 64, 'tiles', 1).setOrigin(0); this.add.text(400, 8, 'Click to start running animation', { color: '#ffffff' }).setOrigin(0.5, 0); // Our animations const idleConfig = { key: 'idle', frames: this.anims.generateFrameNames('knight', { prefix: 'idle/frame', start: 0, end: 5, zeroPad: 4 }), frameRate: 14, repeat: -1 }; this.anims.create(idleConfig); const runConfig = { key: 'run', frames: this.anims.generateFrameNames('knight', { prefix: 'run/frame', start: 0, end: 7, zeroPad: 4 }), frameRate: 12, repeat: -1 }; this.anims.create(runConfig); const lancelot = this.add.sprite(400, 536, 'knight'); lancelot.setOrigin(0.5, 1); lancelot.setScale(8); lancelot.play('idle'); // Event handler for when the animation completes on our sprite lancelot.on(Phaser.Animations.Events.ANIMATION_START, function () { this.isRunning = true; }, this); // And a click handler to stop the animation this.input.once('pointerdown', function () { lancelot.play('run'); }); } update () { if (this.isRunning) { this.bg.tilePositionX += 4; this.ground.tilePositionX += 8; } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#026bc6', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); this.isRunning = false; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json'); this.load.image('bg', 'assets/skies/clouds.png'); this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 }); } create () { // The background and floor this.bg = this.add.tileSprite(0, 16, 800, 600, 'bg').setOrigin(0); this.ground = this.add.tileSprite(0, 536, 800, 64, 'tiles', 1).setOrigin(0); this.add.text(400, 8, 'Click to start running animation', { color: '#ffffff' }).setOrigin(0.5, 0); // Our animations const idleConfig = { key: 'idle', frames: this.anims.generateFrameNames('knight', { prefix: 'idle/frame', start: 0, end: 5, zeroPad: 4 }), frameRate: 14, repeat: -1 }; this.anims.create(idleConfig); const runConfig = { key: 'run', frames: this.anims.generateFrameNames('knight', { prefix: 'run/frame', start: 0, end: 7, zeroPad: 4 }), frameRate: 12, repeat: -1 }; this.anims.create(runConfig); const lancelot = this.add.sprite(400, 536, 'knight'); lancelot.setOrigin(0.5, 1); lancelot.setScale(8); lancelot.play('idle'); // Event handler for when the animation completes on our sprite lancelot.on(Phaser.Animations.Events.ANIMATION_START, function () { this.isRunning = true; }, this); // And a click handler to stop the animation this.input.once('pointerdown', function () { lancelot.play('run'); }); } update () { if (this.isRunning) { this.bg.tilePositionX += 4; this.ground.tilePositionX += 8; } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#026bc6', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);