class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } create () { this.add.sprite(100, 100, 'eye').setInteractive().setOrigin(0); this.add.sprite(300, 100, 'eye').setInteractive().setOrigin(0.5, 0); this.add.sprite(600, 100, 'eye').setInteractive().setOrigin(1, 0); this.add.sprite(200, 400, 'eye').setInteractive().setOrigin(1, 1); this.add.sprite(400, 400, 'eye').setInteractive().setOrigin(1, 0.2); this.add.sprite(600, 400, 'eye').setInteractive().setOrigin(0.6, 0.4); this.input.on('gameobjectover', (pointer, gameObject) => { gameObject.setTint(0xff0000); }); this.input.on('gameobjectout', (pointer, gameObject) => { gameObject.clearTint(); }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } create () { this.add.sprite(100, 100, 'eye').setInteractive().setOrigin(0); this.add.sprite(300, 100, 'eye').setInteractive().setOrigin(0.5, 0); this.add.sprite(600, 100, 'eye').setInteractive().setOrigin(1, 0); this.add.sprite(200, 400, 'eye').setInteractive().setOrigin(1, 1); this.add.sprite(400, 400, 'eye').setInteractive().setOrigin(1, 0.2); this.add.sprite(600, 400, 'eye').setInteractive().setOrigin(0.6, 0.4); this.input.on('gameobjectover', (pointer, gameObject) => { gameObject.setTint(0xff0000); }); this.input.on('gameobjectout', (pointer, gameObject) => { gameObject.clearTint(); }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);