class Example extends Phaser.Scene { group; sprite; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('mushroom', 'assets/sprites/mushroom2.png'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.sprite = this.physics.add.image(400, 300, 'mushroom') .setVelocity(100, 200) .setBounce(1, 1) .setCollideWorldBounds(true) .setGravityY(200); this.group = this.physics.add.staticGroup({ key: 'ball', frameQuantity: 30 }); Phaser.Actions.PlaceOnRectangle(this.group.getChildren(), new Phaser.Geom.Rectangle(84, 84, 616, 416)); this.group.refresh(); this.physics.add.overlap(this.sprite, this.group); } update () { this.sprite.body.debugBodyColor = this.sprite.body.touching.none ? 0x0099ff : 0xff9900; } } const config = { type: Phaser.AUTO, antialias: false, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: {debug: true} }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { group; sprite; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('mushroom', 'assets/sprites/mushroom2.png'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.sprite = this.physics.add.image(400, 300, 'mushroom') .setVelocity(100, 200) .setBounce(1, 1) .setCollideWorldBounds(true) .setGravityY(200); this.group = this.physics.add.staticGroup({ key: 'ball', frameQuantity: 30 }); Phaser.Actions.PlaceOnRectangle(this.group.getChildren(), new Phaser.Geom.Rectangle(84, 84, 616, 416)); this.group.refresh(); this.physics.add.overlap(this.sprite, this.group); } update () { this.sprite.body.debugBodyColor = this.sprite.body.touching.none ? 0x0099ff : 0xff9900; } } const config = { type: Phaser.AUTO, antialias: false, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: {debug: true} }, scene: Example }; const game = new Phaser.Game(config);