var text; var tween; class Example extends Phaser.Scene { constructor() { super(); } preload() { this.load.image('block', 'assets/sprites/block.png'); } create() { var marker = this.add.image(100, 100, 'block').setAlpha(0.3); var image = this.add.image(100, 100, 'block'); // Creates a chained tween. var tween = this.tweens.add({ targets: image, x: '+=600', ease: 'Power2', paused: true }); this.input.once('pointerdown', function () { tween.play(); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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var text; var tween; class Example extends Phaser.Scene { constructor() { super(); } preload() { this.load.image('block', 'assets/sprites/block.png'); } create() { var marker = this.add.image(100, 100, 'block').setAlpha(0.3); var image = this.add.image(100, 100, 'block'); // Creates a chained tween. var tween = this.tweens.add({ targets: image, x: '+=600', ease: 'Power2', paused: true }); this.input.once('pointerdown', function () { tween.play(); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);