class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.json('shapes', 'assets/physics/catstick.json'); this.load.image('catstick', 'assets/sprites/catstick.png'); this.load.image('block', 'assets/sprites/crate32.png'); } create () { const shapes = this.cache.json.get('shapes'); const cat = this.add.container(400, 450); cat.add(this.add.sprite(0, 0, 'catstick')); this.matter.add.gameObject(cat, { shape: shapes.catstick, isStatic: true }); // var cat = this.matter.add.sprite(400, 450, 'catstick', null, { shape: shapes.catstick, isStatic: true }); // cat.setScale(0.5); cat.setAngle(75); cat.setBounce(0.7); for (let i = 0; i < 32; i++) { const x = Phaser.Math.Between(300, 500); const y = Phaser.Math.Between(-300, -100); this.matter.add.sprite(x, y, 'block').setAngle(20); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { y: 0.3 }, debug: true } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.json('shapes', 'assets/physics/catstick.json'); this.load.image('catstick', 'assets/sprites/catstick.png'); this.load.image('block', 'assets/sprites/crate32.png'); } create () { const shapes = this.cache.json.get('shapes'); const cat = this.add.container(400, 450); cat.add(this.add.sprite(0, 0, 'catstick')); this.matter.add.gameObject(cat, { shape: shapes.catstick, isStatic: true }); // var cat = this.matter.add.sprite(400, 450, 'catstick', null, { shape: shapes.catstick, isStatic: true }); // cat.setScale(0.5); cat.setAngle(75); cat.setBounce(0.7); for (let i = 0; i < 32; i++) { const x = Phaser.Math.Between(300, 500); const y = Phaser.Math.Between(-300, -100); this.matter.add.sprite(x, y, 'block').setAngle(20); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { y: 0.3 }, debug: true } }, scene: Example }; const game = new Phaser.Game(config);