class Example extends Phaser.Scene { group; element; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.html('smalldiv', 'assets/text/smallDiv.html'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.element = this.add.dom(400, 300).createFromCache('smalldiv'); this.physics.add.existing(this.element, false); this.group = this.physics.add.group({ key: 'ball', frameQuantity: 30, immovable: true }); Phaser.Actions.PlaceOnRectangle(this.group.getChildren(), new Phaser.Geom.Rectangle(84, 84, 616, 416)); this.element.body.setOffset(-(this.element.displayWidth / 2), -(this.element.displayHeight / 2)); this.element.body.setVelocity(100, 200); this.element.body.setBounce(1, 1); this.element.body.setCollideWorldBounds(true); } update () { this.physics.world.collide(this.element, this.group); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', dom: { createContainer: true }, physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { group; element; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.html('smalldiv', 'assets/text/smallDiv.html'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.element = this.add.dom(400, 300).createFromCache('smalldiv'); this.physics.add.existing(this.element, false); this.group = this.physics.add.group({ key: 'ball', frameQuantity: 30, immovable: true }); Phaser.Actions.PlaceOnRectangle(this.group.getChildren(), new Phaser.Geom.Rectangle(84, 84, 616, 416)); this.element.body.setOffset(-(this.element.displayWidth / 2), -(this.element.displayHeight / 2)); this.element.body.setVelocity(100, 200); this.element.body.setBounce(1, 1); this.element.body.setCollideWorldBounds(true); } update () { this.physics.world.collide(this.element, this.group); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', dom: { createContainer: true }, physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);