class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.group1 = this.add.group({ key: 'ball', frameQuantity: 36 }); this.group2 = this.add.group({ key: 'ball', frameQuantity: 32 }); this.group3 = this.add.group({ key: 'ball', frameQuantity: 26 }); this.group4 = this.add.group({ key: 'ball', frameQuantity: 16 }); this.circle1 = new Phaser.Geom.Circle(400, 300, 200); this.circle2 = new Phaser.Geom.Circle(400, 300, 160); this.circle3 = new Phaser.Geom.Circle(400, 300, 120); this.circle4 = new Phaser.Geom.Circle(400, 300, 80); Phaser.Actions.PlaceOnCircle(this.group1.getChildren(), this.circle1); Phaser.Actions.PlaceOnCircle(this.group2.getChildren(), this.circle2); Phaser.Actions.PlaceOnCircle(this.group3.getChildren(), this.circle3); Phaser.Actions.PlaceOnCircle(this.group4.getChildren(), this.circle4); } update () { Phaser.Actions.RotateAroundDistance(this.group1.getChildren(), this.circle1, -0.030, this.circle1.radius); Phaser.Actions.RotateAroundDistance(this.group2.getChildren(), this.circle2, 0.025, this.circle2.radius); Phaser.Actions.RotateAroundDistance(this.group3.getChildren(), this.circle3, -0.020, this.circle3.radius); Phaser.Actions.RotateAroundDistance(this.group4.getChildren(), this.circle4, 0.015, this.circle4.radius); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.group1 = this.add.group({ key: 'ball', frameQuantity: 36 }); this.group2 = this.add.group({ key: 'ball', frameQuantity: 32 }); this.group3 = this.add.group({ key: 'ball', frameQuantity: 26 }); this.group4 = this.add.group({ key: 'ball', frameQuantity: 16 }); this.circle1 = new Phaser.Geom.Circle(400, 300, 200); this.circle2 = new Phaser.Geom.Circle(400, 300, 160); this.circle3 = new Phaser.Geom.Circle(400, 300, 120); this.circle4 = new Phaser.Geom.Circle(400, 300, 80); Phaser.Actions.PlaceOnCircle(this.group1.getChildren(), this.circle1); Phaser.Actions.PlaceOnCircle(this.group2.getChildren(), this.circle2); Phaser.Actions.PlaceOnCircle(this.group3.getChildren(), this.circle3); Phaser.Actions.PlaceOnCircle(this.group4.getChildren(), this.circle4); } update () { Phaser.Actions.RotateAroundDistance(this.group1.getChildren(), this.circle1, -0.030, this.circle1.radius); Phaser.Actions.RotateAroundDistance(this.group2.getChildren(), this.circle2, 0.025, this.circle2.radius); Phaser.Actions.RotateAroundDistance(this.group3.getChildren(), this.circle3, -0.020, this.circle3.radius); Phaser.Actions.RotateAroundDistance(this.group4.getChildren(), this.circle4, 0.015, this.circle4.radius); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);