class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('cube', 'assets/animations/cube.png', 'assets/animations/cube.json'); } create () { // Our global 'spin' animation this.anims.create({ key: 'spin', frames: this.anims.generateFrameNames('cube', { prefix: 'frame', start: 1, end: 23 }), frameRate: 50, repeat: -1 }); const colors = [ 0xef658c, 0xff9a52, 0xffdf00, 0x31ef8c, 0x21dfff, 0x31aade, 0x5275de, 0x9c55ad, 0xbd208c ]; const sprite1 = this.add.sprite(200, 300, 'cube').setTint(colors[0]); const sprite2 = this.add.sprite(400, 300, 'cube').setTint(colors[1]); const sprite3 = this.add.sprite(600, 300, 'cube').setTint(colors[2]); // Play the 'spin' animation sprite1.play({ key: 'spin' }); // Play the animation and override the default frameRate with a new one sprite2.play({ key: 'spin', frameRate: 20 }); // Play the animation and set the repeatDelay to 250ms sprite3.play({ key: 'spin', repeatDelay: 250 }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('cube', 'assets/animations/cube.png', 'assets/animations/cube.json'); } create () { // Our global 'spin' animation this.anims.create({ key: 'spin', frames: this.anims.generateFrameNames('cube', { prefix: 'frame', start: 1, end: 23 }), frameRate: 50, repeat: -1 }); const colors = [ 0xef658c, 0xff9a52, 0xffdf00, 0x31ef8c, 0x21dfff, 0x31aade, 0x5275de, 0x9c55ad, 0xbd208c ]; const sprite1 = this.add.sprite(200, 300, 'cube').setTint(colors[0]); const sprite2 = this.add.sprite(400, 300, 'cube').setTint(colors[1]); const sprite3 = this.add.sprite(600, 300, 'cube').setTint(colors[2]); // Play the 'spin' animation sprite1.play({ key: 'spin' }); // Play the animation and override the default frameRate with a new one sprite2.play({ key: 'spin', frameRate: 20 }); // Play the animation and set the repeatDelay to 250ms sprite3.play({ key: 'spin', repeatDelay: 250 }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);