class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
const sprite = this.add.sprite(100, 300, 'eye').setInteractive();
// Enable continuous polling
// This will check the interactive objects even if you don't move the mouse
// So you can leave it in the path of the sprite and it will still fire
// over and out events while tweening across the screen, even if you don't
// move the mouse.
this.input.setPollAlways();
// Events
this.input.on('gameobjectover', (pointer, gameObject) =>
{
gameObject.setTint(0xff0000);
});
this.input.on('gameobjectout', (pointer, gameObject) =>
{
gameObject.clearTint();
});
this.input.on('pointerdown', () =>
{
console.log('down');
});
this.tweens.add({
targets: sprite,
x: 800,
yoyo: true,
repeat: -1,
duration: 5000
});
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
const sprite = this.add.sprite(100, 300, 'eye').setInteractive();
// Enable continuous polling
// This will check the interactive objects even if you don't move the mouse
// So you can leave it in the path of the sprite and it will still fire
// over and out events while tweening across the screen, even if you don't
// move the mouse.
this.input.setPollAlways();
// Events
this.input.on('gameobjectover', (pointer, gameObject) =>
{
gameObject.setTint(0xff0000);
});
this.input.on('gameobjectout', (pointer, gameObject) =>
{
gameObject.clearTint();
});
this.input.on('pointerdown', () =>
{
console.log('down');
});
this.tweens.add({
targets: sprite,
x: 800,
yoyo: true,
repeat: -1,
duration: 5000
});
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);