class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('grid', 'assets/pics/debug-grid-1920x1920.png');
this.load.image('atari', 'assets/sprites/atari130xe.png');
}
create ()
{
this.add.image(0, 0, 'grid').setOrigin(0);
// Images are positioned at x,y based on the center of the image
const x = 320;
const y = 100;
this.add.image(x, y, 'atari');
// You can also use the x and y properties:
const image2 = this.add.image(0, 0, 'atari');
image2.x = 640;
image2.y = 200;
// Or the setPosition method, which allows for chaining:
this.add.image(0, 0, 'atari').setPosition(320, 320);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('grid', 'assets/pics/debug-grid-1920x1920.png');
this.load.image('atari', 'assets/sprites/atari130xe.png');
}
create ()
{
this.add.image(0, 0, 'grid').setOrigin(0);
// Images are positioned at x,y based on the center of the image
const x = 320;
const y = 100;
this.add.image(x, y, 'atari');
// You can also use the x and y properties:
const image2 = this.add.image(0, 0, 'atari');
image2.x = 640;
image2.y = 200;
// Or the setPosition method, which allows for chaining:
this.add.image(0, 0, 'atari').setPosition(320, 320);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);