Put Tiles

class Example extends Phaser.Scene
{
    helpText;
    objectToPlace = 'platform';
    map;
    marker;

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('tiles', 'assets/tilemaps/tiles/platformer_tiles.png');
    }

    create ()
    {
        // Creating a blank tilemap with the specified dimensions
        this.map = this.make.tilemap({ tileWidth: 16, tileHeight: 16, width: 25, height: 20});
        const tiles = this.map.addTilesetImage('tiles');

        const layer = this.map.createBlankLayer('layer1', tiles);
        layer.setScale(2);

        // Add a simple scene with some random element
        layer.fill(58, 0, 13, 25, 1); // Surface of the water
        layer.fill(77, 0, 14, 25, 5); // Body of the water
        layer.randomize(0, 0, 25, 13, [ 44, 45, 46, 47, 48 ]); // Wall above the water

        this.input.keyboard.on('keydown-ONE', (event) =>
        {
            this.objectToPlace = 'platform';
            this.helpText.setText(this.getHelpMessage());
        });

        this.input.keyboard.on('keydown-TWO', (event) =>
        {
            this.objectToPlace = 'flower';
            this.helpText.setText(this.getHelpMessage());
        });

        this.input.keyboard.on('keydown-THREE', (event) =>
        {
            this.objectToPlace = 'tiki';
            this.helpText.setText(this.getHelpMessage());
        });

        this.marker = this.add.graphics();
        this.marker.lineStyle(2, 0x000000, 1);
        this.marker.strokeRect(0, 0, this.map.tileWidth * layer.scaleX, this.map.tileHeight * layer.scaleY);

        this.helpText = this.add.text(16, 16, this.getHelpMessage(), {
            fontSize: '18px',
            padding: { x: 10, y: 5 },
            fill: '#ffffff',
            backgroundColor: '#000000'
        });
        this.helpText.setScrollFactor(0);
    }

    update (time, delta)
    {
        const worldPoint = this.input.activePointer.positionToCamera(this.cameras.main);

        // Rounds down to nearest tile
        const pointerTileX = this.map.worldToTileX(worldPoint.x);
        const pointerTileY = this.map.worldToTileY(worldPoint.y);

        // Snap to tile coordinates, but in world space
        this.marker.x = this.map.tileToWorldX(pointerTileX);
        this.marker.y = this.map.tileToWorldY(pointerTileY);

        if (this.input.manager.activePointer.isDown)
        {
            switch (this.objectToPlace)
            {
                case 'flower':
                    // You can place an individal tile by index (or by passing in a Tile object)
                    this.map.putTileAt(15, pointerTileX, pointerTileY);
                    break;
                case 'platform':
                    // You can place a row of tile indexes at a location
                    this.map.putTilesAt([ 104, 105, 106, 107 ], pointerTileX, pointerTileY);
                    break;
                case 'tiki':
                    // You can also place a 2D array of tiles at a location
                    this.map.putTilesAt([
                        [ 49, 50 ],
                        [ 51, 52 ]
                    ], pointerTileX, pointerTileY);
                    break;
                default:
                    break;
            }
        }

    }

    getHelpMessage ()
    {
        return `Press 1/2/3 to change object to place.\nLeft click to place the tiles.\nSelected object: ${this.objectToPlace}`;
    }
}

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#00000',
    parent: 'phaser-example',
    pixelArt: true,
    scene: Example
};

const game = new Phaser.Game(config);