class Example extends Phaser.Scene { graphics; curve; path; create () { this.graphics = this.add.graphics(); this.path = { t: 0, vec: new Phaser.Math.Vector2() }; const startPoint = new Phaser.Math.Vector2(100, 500); const controlPoint1 = new Phaser.Math.Vector2(50, 100); const endPoint = new Phaser.Math.Vector2(700, 500); this.curve = new Phaser.Curves.QuadraticBezier(startPoint, controlPoint1, endPoint); this.tweens.add({ targets: this.path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); } update () { this.graphics.clear(); this.graphics.lineStyle(1, 0x00ff00, 1); this.curve.draw(this.graphics); this.curve.getPoint(this.path.t, this.path.vec); this.graphics.fillStyle(0xff0000, 1); this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 16); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphics; curve; path; create () { this.graphics = this.add.graphics(); this.path = { t: 0, vec: new Phaser.Math.Vector2() }; const startPoint = new Phaser.Math.Vector2(100, 500); const controlPoint1 = new Phaser.Math.Vector2(50, 100); const endPoint = new Phaser.Math.Vector2(700, 500); this.curve = new Phaser.Curves.QuadraticBezier(startPoint, controlPoint1, endPoint); this.tweens.add({ targets: this.path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); } update () { this.graphics.clear(); this.graphics.lineStyle(1, 0x00ff00, 1); this.curve.draw(this.graphics); this.curve.getPoint(this.path.t, this.path.vec); this.graphics.fillStyle(0xff0000, 1); this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 16); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);