class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/pics/neoncircle.png');
this.load.image('particle', 'assets/sprites/particle1.png');
}
create ()
{
this.add.image(400, 300, 'bg');
// Create our sprites to place within the circle
const particles = [];
for (let i = 0; i < 512; i++)
{
particles.push(this.add.image(0, 0, 'particle'));
}
// The Circle geometry object
const circle = new Phaser.Geom.Circle(400, 300, 210);
// Randomly position the sprites within the circle
Phaser.Actions.RandomCircle(particles, circle);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/pics/neoncircle.png');
this.load.image('particle', 'assets/sprites/particle1.png');
}
create ()
{
this.add.image(400, 300, 'bg');
// Create our sprites to place within the circle
const particles = [];
for (let i = 0; i < 512; i++)
{
particles.push(this.add.image(0, 0, 'particle'));
}
// The Circle geometry object
const circle = new Phaser.Geom.Circle(400, 300, 210);
// Randomly position the sprites within the circle
Phaser.Actions.RandomCircle(particles, circle);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);