class Example extends Phaser.Scene
{
transformMatrix;
frame;
tint;
pos;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
this.frame = this.textures.getFrame('pic');
this.tint = Phaser.Renderer.WebGL.Utils.getTintAppendFloatAlpha(16777215, 1);
this.transformMatrix = new Phaser.GameObjects.Components.TransformMatrix();
this.pos = new Phaser.Math.Vector2(0, 0);
this.tweens.add({
targets: this.pos,
props: {
x: {
value: 32,
ease: 'Linear',
duration: 6000
},
y: {
value: 472,
ease: 'Sine.inOut',
duration: 3000
}
},
yoyo: true,
repeat: -1
});
}
update ()
{
const pipeline = this.renderer.pipelines.MULTI_PIPELINE;
for (let i = 0; i < 12; i++)
{
pipeline.batchTextureFrame(
this.frame,
i * 64, this.pos.y - (Math.sin(this.pos.x + i) * 16),
this.tint, 1,
this.transformMatrix
);
}
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
transformMatrix;
frame;
tint;
pos;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
this.frame = this.textures.getFrame('pic');
this.tint = Phaser.Renderer.WebGL.Utils.getTintAppendFloatAlpha(16777215, 1);
this.transformMatrix = new Phaser.GameObjects.Components.TransformMatrix();
this.pos = new Phaser.Math.Vector2(0, 0);
this.tweens.add({
targets: this.pos,
props: {
x: {
value: 32,
ease: 'Linear',
duration: 6000
},
y: {
value: 472,
ease: 'Sine.inOut',
duration: 3000
}
},
yoyo: true,
repeat: -1
});
}
update ()
{
const pipeline = this.renderer.pipelines.MULTI_PIPELINE;
for (let i = 0; i < 12; i++)
{
pipeline.batchTextureFrame(
this.frame,
i * 64, this.pos.y - (Math.sin(this.pos.x + i) * 16),
this.tint, 1,
this.transformMatrix
);
}
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: Example
};
const game = new Phaser.Game(config);