class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('boom', 'assets/sprites/explosion.png', { frameWidth: 64, frameHeight: 64, endFrame: 23 });
}
create ()
{
const config = {
key: 'explode',
frames: 'boom',
frameRate: 30,
repeat: -1,
repeatDelay: 2000
};
this.anims.create(config);
for (let i = 0; i < 256; i++)
{
let x = Phaser.Math.Between(0, 800);
let y = Phaser.Math.Between(0, 600);
let boom = this.add.sprite(x, y, 'boom', 23);
// Each one can have a random start delay
boom.play({
key: 'explode',
delay: Math.random() * 3000
});
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('boom', 'assets/sprites/explosion.png', { frameWidth: 64, frameHeight: 64, endFrame: 23 });
}
create ()
{
const config = {
key: 'explode',
frames: 'boom',
frameRate: 30,
repeat: -1,
repeatDelay: 2000
};
this.anims.create(config);
for (let i = 0; i < 256; i++)
{
let x = Phaser.Math.Between(0, 800);
let y = Phaser.Math.Between(0, 600);
let boom = this.add.sprite(x, y, 'boom', 23);
// Each one can have a random start delay
boom.play({
key: 'explode',
delay: Math.random() * 3000
});
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);