class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('orb', 'assets/sprites/orb-blue.png');
}
create ()
{
// Create 300 sprites (they all start life at 0x0)
const group = this.add.group({ key: 'orb', frameQuantity: 300 });
this.ellipse = new Phaser.Geom.Ellipse(400, 300, 100, 200);
// Randomly position the sprites within the ellipse
Phaser.Actions.RandomEllipse(group.getChildren(), this.ellipse);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('orb', 'assets/sprites/orb-blue.png');
}
create ()
{
// Create 300 sprites (they all start life at 0x0)
const group = this.add.group({ key: 'orb', frameQuantity: 300 });
this.ellipse = new Phaser.Geom.Ellipse(400, 300, 100, 200);
// Randomly position the sprites within the ellipse
Phaser.Actions.RandomEllipse(group.getChildren(), this.ellipse);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);