class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xffff00 } });
const triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200);
graphics.strokeTriangleShape(triangle);
// Draw random points within it
for (let i = 0; i < 200; i++)
{
const p = Phaser.Geom.Triangle.Random(triangle);
graphics.fillPointShape(p, 2);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xffff00 } });
const triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200);
graphics.strokeTriangleShape(triangle);
// Draw random points within it
for (let i = 0; i < 200; i++)
{
const p = Phaser.Geom.Triangle.Random(triangle);
graphics.fillPointShape(p, 2);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);