class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ship', 'assets/sprites/phaser-ship.png');
}
create ()
{
// Create an RTree
const tree = new Phaser.Structs.RTree();
for (let i = 0; i < 512; i++)
{
const ship = this.add.image(Phaser.Math.Between(0, 800), Phaser.Math.Between(0, 590), 'ship');
const bounds = ship.getBounds();
// Insert our entry into the RTree:
tree.insert({ left: bounds.left, right: bounds.right, top: bounds.top, bottom: bounds.bottom, sprite: ship });
}
const debug = this.add.graphics();
debug.lineStyle(1, 0x00ff00);
let results = [];
this.input.on('pointermove', pointer =>
{
// First clear the previous results
results.forEach(entry =>
{
entry.sprite.setTint(0xffffff);
});
debug.clear();
// Update the search area
const bbox = {
minX: pointer.x - 100,
minY: pointer.y - 100,
maxX: pointer.x + 100,
maxY: pointer.y + 100
};
// Search the RTree
results = tree.search(bbox);
// Set Tint on intersecting Sprites
results.forEach(entry =>
{
entry.sprite.setTint(0xff0000);
});
// Draw debug
debug.strokeRect(bbox.minX, bbox.minY, 200, 200);
}, this);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ship', 'assets/sprites/phaser-ship.png');
}
create ()
{
// Create an RTree
const tree = new Phaser.Structs.RTree();
for (let i = 0; i < 512; i++)
{
const ship = this.add.image(Phaser.Math.Between(0, 800), Phaser.Math.Between(0, 590), 'ship');
const bounds = ship.getBounds();
// Insert our entry into the RTree:
tree.insert({ left: bounds.left, right: bounds.right, top: bounds.top, bottom: bounds.bottom, sprite: ship });
}
const debug = this.add.graphics();
debug.lineStyle(1, 0x00ff00);
let results = [];
this.input.on('pointermove', pointer =>
{
// First clear the previous results
results.forEach(entry =>
{
entry.sprite.setTint(0xffffff);
});
debug.clear();
// Update the search area
const bbox = {
minX: pointer.x - 100,
minY: pointer.y - 100,
maxX: pointer.x + 100,
maxY: pointer.y + 100
};
// Search the RTree
results = tree.search(bbox);
// Set Tint on intersecting Sprites
results.forEach(entry =>
{
entry.sprite.setTint(0xff0000);
});
// Draw debug
debug.strokeRect(bbox.minX, bbox.minY, 200, 200);
}, this);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);