class Example extends Phaser.Scene { constructor() { super(); } preload () { this.load.image('block', 'assets/sprites/block.png'); } create () { var image = this.add.image(100, 100, 'block'); var tween = this.tweens.add({ targets: image, props: { x: { value: '+=500', duration: 3000, ease: 'Power2' }, y: { value: '+=300', duration: 1500, ease: 'Bounce.easeOut' } }, delay: 1000 }); console.log(tween); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor() { super(); } preload () { this.load.image('block', 'assets/sprites/block.png'); } create () { var image = this.add.image(100, 100, 'block'); var tween = this.tweens.add({ targets: image, props: { x: { value: '+=500', duration: 3000, ease: 'Power2' }, y: { value: '+=300', duration: 1500, ease: 'Bounce.easeOut' } }, delay: 1000 }); console.log(tween); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);