// #module
import BendPipeline from './assets/pipelines/Bend.js';
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.setPath('assets/tests/pipeline');
this.load.image('flower', 'flower.png');
}
create ()
{
const bendPipeline = this.renderer.pipelines.get('Bend');
let middle = 400;
let columns = 8;
let perRow = 62;
let scale = 0.1;
let moveX = (164 * scale);
let moveY = 32;
for (let col = 0; col < columns; col++)
{
this.add.sprite(middle, moveY, 'flower').setScale(scale).setPipeline(bendPipeline);
for (let row = 1; row < perRow / 2; row++)
{
let x = middle + (row * moveX);
let flower = this.add.sprite(x, moveY, 'flower').setScale(scale);
flower.setPipeline(bendPipeline);
}
for (let row = 1; row < perRow / 2; row++)
{
let x = middle - (row * moveX);
let flower = this.add.sprite(x, moveY, 'flower').setScale(scale);
flower.setPipeline(bendPipeline);
}
scale += 0.1;
moveX = (164 * scale);
moveY += (128 * scale);
perRow -= 4;
}
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.5,
drag: 0.01,
maxSpeed: 1.2
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example,
pipeline: { 'Bend': BendPipeline }
};
let game = new Phaser.Game(config);
// #module
import BendPipeline from './assets/pipelines/Bend.js';
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.setPath('assets/tests/pipeline');
this.load.image('flower', 'flower.png');
}
create ()
{
const bendPipeline = this.renderer.pipelines.get('Bend');
let middle = 400;
let columns = 8;
let perRow = 62;
let scale = 0.1;
let moveX = (164 * scale);
let moveY = 32;
for (let col = 0; col < columns; col++)
{
this.add.sprite(middle, moveY, 'flower').setScale(scale).setPipeline(bendPipeline);
for (let row = 1; row < perRow / 2; row++)
{
let x = middle + (row * moveX);
let flower = this.add.sprite(x, moveY, 'flower').setScale(scale);
flower.setPipeline(bendPipeline);
}
for (let row = 1; row < perRow / 2; row++)
{
let x = middle - (row * moveX);
let flower = this.add.sprite(x, moveY, 'flower').setScale(scale);
flower.setPipeline(bendPipeline);
}
scale += 0.1;
moveX = (164 * scale);
moveY += (128 * scale);
perRow -= 4;
}
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.5,
drag: 0.01,
maxSpeed: 1.2
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example,
pipeline: { 'Bend': BendPipeline }
};
let game = new Phaser.Game(config);