const T = Math.tan; const C = Math.cos; const S = Math.sin; class Example extends Phaser.Scene { frame = 0; time = 0; x; c; create () { const canvasTexture = this.textures.createCanvas('dwitter', 1920, 1080); this.c = canvasTexture.getSourceImage(); this.x = this.c.getContext('2d'); this.add.image(0, 0, 'dwitter').setOrigin(0).setScale(0.5); } update () { this.time = this.frame / 60; if (this.time * 60 | this.frame - 1 === 0) { this.time += 0.000001; } this.frame++; this.u(this.time); } R (r, g, b, a) { a = a === undefined ? 1 : a; return `rgba(${r|0},${g|0},${b|0},${a})`; } u (t) { let c = this.c; let x = this.x; let p; let i; let a; let b; c.width = 1920; p = Math.PI * 2; x.beginPath(); a = 540; for (i = 0; i < 480; i++) { b = p * (i / 480) * T(t / 4); x.lineTo(0,a + a * S(b)); x.lineTo(i * 4,a + a * -S(b)); }x.stroke(); } } const config = { width: 960, height: 540, type: Phaser.CANVAS, parent: 'phaser-example', backgroundColor: '#ffffff', scene: Example }; const game = new Phaser.Game(config);
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const T = Math.tan; const C = Math.cos; const S = Math.sin; class Example extends Phaser.Scene { frame = 0; time = 0; x; c; create () { const canvasTexture = this.textures.createCanvas('dwitter', 1920, 1080); this.c = canvasTexture.getSourceImage(); this.x = this.c.getContext('2d'); this.add.image(0, 0, 'dwitter').setOrigin(0).setScale(0.5); } update () { this.time = this.frame / 60; if (this.time * 60 | this.frame - 1 === 0) { this.time += 0.000001; } this.frame++; this.u(this.time); } R (r, g, b, a) { a = a === undefined ? 1 : a; return `rgba(${r|0},${g|0},${b|0},${a})`; } u (t) { let c = this.c; let x = this.x; let p; let i; let a; let b; c.width = 1920; p = Math.PI * 2; x.beginPath(); a = 540; for (i = 0; i < 480; i++) { b = p * (i / 480) * T(t / 4); x.lineTo(0,a + a * S(b)); x.lineTo(i * 4,a + a * -S(b)); }x.stroke(); } } const config = { width: 960, height: 540, type: Phaser.CANVAS, parent: 'phaser-example', backgroundColor: '#ffffff', scene: Example }; const game = new Phaser.Game(config);