// #module
import PixelatedFX from './assets/pipelines/PixelatedFX.js';
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('volcano', 'assets/pics/the-end-by-iloe-and-made.jpg');
this.load.image('hotdog', 'assets/sprites/hotdog.png');
}
create ()
{
const volcano = this.add.image(400, 300, 'volcano');
const hotdog = this.add.image(400, 300, 'hotdog').setScrollFactor(0);
this.cameras.main.ignore(hotdog);
this.cameras.main.setPostPipeline(PixelatedFX);
const cam1 = this.cameras.add(0, 0, 800, 600);
cam1.ignore(volcano);
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.06,
drag: 0.0005,
maxSpeed: 1.0
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#000000',
scene: Example,
pipeline: { PixelatedFX }
};
const game = new Phaser.Game(config);
// #module
import PixelatedFX from './assets/pipelines/PixelatedFX.js';
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('volcano', 'assets/pics/the-end-by-iloe-and-made.jpg');
this.load.image('hotdog', 'assets/sprites/hotdog.png');
}
create ()
{
const volcano = this.add.image(400, 300, 'volcano');
const hotdog = this.add.image(400, 300, 'hotdog').setScrollFactor(0);
this.cameras.main.ignore(hotdog);
this.cameras.main.setPostPipeline(PixelatedFX);
const cam1 = this.cameras.add(0, 0, 800, 600);
cam1.ignore(volcano);
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.06,
drag: 0.0005,
maxSpeed: 1.0
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#000000',
scene: Example,
pipeline: { PixelatedFX }
};
const game = new Phaser.Game(config);