class Example extends Phaser.Scene
{
create ()
{
// Here we'll create a simple key combo
// When you type in ABC the event will be triggered on the entry of the final character (C)
// An incorrect key press will reset the combo back to the start again
// The extra config option allows you to trigger this combo as many times as you like, by typing ABC ABC ABC repeatedly
const combo = this.input.keyboard.createCombo('ABC', { resetOnMatch: true });
this.input.keyboard.on('keycombomatch', event =>
{
console.log('Key Combo matched!');
});
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
// Here we'll create a simple key combo
// When you type in ABC the event will be triggered on the entry of the final character (C)
// An incorrect key press will reset the combo back to the start again
// The extra config option allows you to trigger this combo as many times as you like, by typing ABC ABC ABC repeatedly
const combo = this.input.keyboard.createCombo('ABC', { resetOnMatch: true });
this.input.keyboard.on('keycombomatch', event =>
{
console.log('Key Combo matched!');
});
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);