class Example extends Phaser.Scene { create () { this.add.text(10, 10, 'Click to rotate the array matrix right', { font: '16px Courier', fill: '#ffffff' }); const text = this.add.text(200, 200, '', { font: '32px Courier', fill: '#00ff00' }); let matrix = [ [ 1, 1, 1, 1, 1, 1 ], [ 2, 0, 0, 0, 0, 4 ], [ 2, 0, 1, 2, 0, 4 ], [ 2, 0, 3, 4, 0, 4 ], [ 2, 0, 0, 0, 0, 4 ], [ 3, 3, 3, 3, 3, 3 ] ]; text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); this.input.on('pointerup', () => { matrix = Phaser.Utils.Array.Matrix.RotateRight(matrix); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { this.add.text(10, 10, 'Click to rotate the array matrix right', { font: '16px Courier', fill: '#ffffff' }); const text = this.add.text(200, 200, '', { font: '32px Courier', fill: '#00ff00' }); let matrix = [ [ 1, 1, 1, 1, 1, 1 ], [ 2, 0, 0, 0, 0, 4 ], [ 2, 0, 1, 2, 0, 4 ], [ 2, 0, 3, 4, 0, 4 ], [ 2, 0, 0, 0, 0, 4 ], [ 3, 3, 3, 3, 3, 3 ] ]; text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); this.input.on('pointerup', () => { matrix = Phaser.Utils.Array.Matrix.RotateRight(matrix); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);