class Example extends Phaser.Scene
{
point;
circle;
light;
guide;
spider;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('spider', [ 'assets/normal-maps/spider.png', 'assets/normal-maps/spider_n.png' ]);
this.load.image('light', 'assets/normal-maps/light.png');
}
create ()
{
this.spider = this.add.sprite(400, 300, 'spider');
this.spider.setPipeline('Light2D');
this.light = this.lights.addLight(0, 0, 500).setIntensity(6);
this.lights.enable().setAmbientColor(0x888888);
// So you can see where the light is positioned
this.circle = new Phaser.Geom.Circle(400, 300, 200);
this.guide = this.add.image(0, 0, 'light');
}
update ()
{
this.spider.rotation += 0.005;
Phaser.Geom.Circle.CircumferencePoint(this.circle, this.spider.rotation - (Math.PI / 2), this.guide);
this.light.x = this.guide.x;
this.light.y = this.guide.y;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
point;
circle;
light;
guide;
spider;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('spider', [ 'assets/normal-maps/spider.png', 'assets/normal-maps/spider_n.png' ]);
this.load.image('light', 'assets/normal-maps/light.png');
}
create ()
{
this.spider = this.add.sprite(400, 300, 'spider');
this.spider.setPipeline('Light2D');
this.light = this.lights.addLight(0, 0, 500).setIntensity(6);
this.lights.enable().setAmbientColor(0x888888);
// So you can see where the light is positioned
this.circle = new Phaser.Geom.Circle(400, 300, 200);
this.guide = this.add.image(0, 0, 'light');
}
update ()
{
this.spider.rotation += 0.005;
Phaser.Geom.Circle.CircumferencePoint(this.circle, this.spider.rotation - (Math.PI / 2), this.guide);
this.light.x = this.guide.x;
this.light.y = this.guide.y;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);