class Example extends Phaser.Scene { point; circle; light; guide; spider; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('spider', [ 'assets/normal-maps/spider.png', 'assets/normal-maps/spider_n.png' ]); this.load.image('light', 'assets/normal-maps/light.png'); } create () { this.spider = this.add.sprite(400, 300, 'spider'); this.spider.setPipeline('Light2D'); this.light = this.lights.addLight(0, 0, 500).setIntensity(6); this.lights.enable().setAmbientColor(0x888888); // So you can see where the light is positioned this.circle = new Phaser.Geom.Circle(400, 300, 200); this.guide = this.add.image(0, 0, 'light'); } update () { this.spider.rotation += 0.005; Phaser.Geom.Circle.CircumferencePoint(this.circle, this.spider.rotation - (Math.PI / 2), this.guide); this.light.x = this.guide.x; this.light.y = this.guide.y; } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { point; circle; light; guide; spider; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('spider', [ 'assets/normal-maps/spider.png', 'assets/normal-maps/spider_n.png' ]); this.load.image('light', 'assets/normal-maps/light.png'); } create () { this.spider = this.add.sprite(400, 300, 'spider'); this.spider.setPipeline('Light2D'); this.light = this.lights.addLight(0, 0, 500).setIntensity(6); this.lights.enable().setAmbientColor(0x888888); // So you can see where the light is positioned this.circle = new Phaser.Geom.Circle(400, 300, 200); this.guide = this.add.image(0, 0, 'light'); } update () { this.spider.rotation += 0.005; Phaser.Geom.Circle.CircumferencePoint(this.circle, this.spider.rotation - (Math.PI / 2), this.guide); this.light.x = this.guide.x; this.light.y = this.guide.y; } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);