let value = 0;
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
this.load.bitmapFont('desyrelPink', 'assets/fonts/bitmap/desyrel-pink.png', 'assets/fonts/bitmap/desyrel-pink.xml');
}
create ()
{
this.dynamic1 = this.add.bitmapText(0, 0, 'desyrel', 'hello world', 8);
this.tweens.add({
targets: this.dynamic1,
duration: 2000,
fontSize: 128,
ease: 'Sine.easeInOut',
repeat: -1,
yoyo: true
});
this.dynamic2 = this.add.bitmapText(0, 200, 'desyrelPink', 'hello world', 32);
this.tweens.add({
targets: this.dynamic2,
duration: 2000,
scaleX: 6,
scaleY: 4,
ease: 'Sine.easeInOut',
repeat: -1,
yoyo: true
});
}
update ()
{
this.dynamic1.text = 'Value: ' + value.toFixed(2);
this.dynamic2.text = 'Value: ' + value.toFixed(2);
value += 0.01;
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
let value = 0;
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
this.load.bitmapFont('desyrelPink', 'assets/fonts/bitmap/desyrel-pink.png', 'assets/fonts/bitmap/desyrel-pink.xml');
}
create ()
{
this.dynamic1 = this.add.bitmapText(0, 0, 'desyrel', 'hello world', 8);
this.tweens.add({
targets: this.dynamic1,
duration: 2000,
fontSize: 128,
ease: 'Sine.easeInOut',
repeat: -1,
yoyo: true
});
this.dynamic2 = this.add.bitmapText(0, 200, 'desyrelPink', 'hello world', 32);
this.tweens.add({
targets: this.dynamic2,
duration: 2000,
scaleX: 6,
scaleY: 4,
ease: 'Sine.easeInOut',
repeat: -1,
yoyo: true
});
}
update ()
{
this.dynamic1.text = 'Value: ' + value.toFixed(2);
this.dynamic2.text = 'Value: ' + value.toFixed(2);
value += 0.01;
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);