// Files specified in the Scene config files payload // will be loaded in *before* the Scene is started, // meaning they're available before even the Scene.preload function (if set) is called // This is perfect for loading in small JSON config files for example, // or a tiny amount of preloader assets that the preloader itself needs to use. class Example extends Phaser.Scene { constructor () { super({ pack: { files: [ { type: 'image', key: 'sonic', url: 'assets/sprites/sonic_havok_sanity.png' } ] } }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); // You can still preload other assets too this.load.image('face', 'assets/pics/bw-face.png'); } create () { this.add.image(0, 0, 'face').setOrigin(0); this.add.image(0, 0, 'sonic').setOrigin(0); } } const gameConfig = { type: Phaser.CANVAS, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(gameConfig);
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// Files specified in the Scene config files payload // will be loaded in *before* the Scene is started, // meaning they're available before even the Scene.preload function (if set) is called // This is perfect for loading in small JSON config files for example, // or a tiny amount of preloader assets that the preloader itself needs to use. class Example extends Phaser.Scene { constructor () { super({ pack: { files: [ { type: 'image', key: 'sonic', url: 'assets/sprites/sonic_havok_sanity.png' } ] } }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); // You can still preload other assets too this.load.image('face', 'assets/pics/bw-face.png'); } create () { this.add.image(0, 0, 'face').setOrigin(0); this.add.image(0, 0, 'sonic').setOrigin(0); } } const gameConfig = { type: Phaser.CANVAS, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(gameConfig);