const MyScene = new Phaser.Class({ Extends: Phaser.Scene, initialize: function MyScene (config) { Phaser.Scene.call(this, config) }, preload: function () { this.load.image('face', 'assets/pics/bw-face.png'); }, create: function () { this.face = this.add.image(400, 300, 'face'); } }); const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: MyScene }; const game = new Phaser.Game(config);
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const MyScene = new Phaser.Class({ Extends: Phaser.Scene, initialize: function MyScene (config) { Phaser.Scene.call(this, config) }, preload: function () { this.load.image('face', 'assets/pics/bw-face.png'); }, create: function () { this.face = this.add.image(400, 300, 'face'); } }); const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: MyScene }; const game = new Phaser.Game(config);