Set Colliding Tiles

class Example extends Phaser.Scene
{
    map;
    controls;

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/super-mario.json');
        this.load.image('SuperMarioBros-World1-1', 'assets/tilemaps/tiles/super-mario.png');
        this.load.bitmapFont('gothic', 'assets/fonts/bitmap/gothic.png', 'assets/fonts/bitmap/gothic.xml');
    }

    create ()
    {
        this.map = this.make.tilemap({ key: 'map' });
        const tileset = this.map.addTilesetImage('SuperMarioBros-World1-1');
        const layer = this.map.createLayer('World1', tileset, 0, 0);
        layer.setScale(2);

        // You can set collision on one tile index (11 = coin)
        this.map.setCollision(11);

        // Or, you can set collision on tiles with an index between two values (14 - 16 are blocks)
        this.map.setCollisionBetween(14, 16);

        // Or, you can set collision on all indexes within an array
        this.map.setCollision([ 20, 21, 22, 23, 24, 25, 27, 28, 29, 33, 39, 40 ]);

        // Or, you can set collision on everything in the map EXCEPT the indexes specified
        // map.setCollisionByExclusion([ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]);

        // Visualize the colliding tiles
        const debugGraphics = this.add.graphics();
        debugGraphics.setScale(2);
        this.map.renderDebug(debugGraphics);

        this.input.on('pointerdown', () =>
        {
            debugGraphics.visible = !debugGraphics.visible;
        });

        const help = this.add.text(16, 16, 'Click to toggle rendering collision information.', {
            fontSize: '18px',
            padding: { x: 10, y: 5 },
            backgroundColor: '#000000',
            fill: '#ffffff'
        });
        help.setScrollFactor(0);

        const cursors = this.input.keyboard.createCursorKeys();
        const controlConfig = {
            camera: this.cameras.main,
            left: cursors.left,
            right: cursors.right,
            speed: 0.5
        };

        this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
    }

    update (time, delta)
    {
        this.controls.update(delta);
    }
}

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#ffffff',
    parent: 'phaser-example',
    pixelArt: true,
    scene: Example
};

const game = new Phaser.Game(config);