class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/space2.png');
this.load.image('cockpit', 'assets/pics/cockpit.png');
this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
}
create ()
{
this.add.image(320, 200, 'bg');
this.add.image(320, 200, 'cockpit').setScale(2);
this.physics.world.setBounds(32, 20, 576, 240);
const group = this.physics.add.group({
key: 'ball',
frameQuantity: 48,
bounceX: 1,
bounceY: 1,
collideWorldBounds: true,
velocityX: 200,
velocityY: 150
});
Phaser.Actions.RandomRectangle(group.getChildren(), this.physics.world.bounds);
}
}
const config = {
type: Phaser.AUTO,
width: 640,
height: 400,
parent: 'phaser-example',
pixelArt: true,
physics: {
default: 'arcade',
arcade: {
// You can also set the world bounds here:
// x: 32, y: 20, width: 576, height: 240,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/space2.png');
this.load.image('cockpit', 'assets/pics/cockpit.png');
this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
}
create ()
{
this.add.image(320, 200, 'bg');
this.add.image(320, 200, 'cockpit').setScale(2);
this.physics.world.setBounds(32, 20, 576, 240);
const group = this.physics.add.group({
key: 'ball',
frameQuantity: 48,
bounceX: 1,
bounceY: 1,
collideWorldBounds: true,
velocityX: 200,
velocityY: 150
});
Phaser.Actions.RandomRectangle(group.getChildren(), this.physics.world.bounds);
}
}
const config = {
type: Phaser.AUTO,
width: 640,
height: 400,
parent: 'phaser-example',
pixelArt: true,
physics: {
default: 'arcade',
arcade: {
// You can also set the world bounds here:
// x: 32, y: 20, width: 576, height: 240,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);