class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.glsl('bundle', 'assets/shaders/bundle2.glsl.js');
}
create ()
{
// The bundle file contains multiple shaders, all separated by a frontmatter block
// You can reference them by name:
const s1 = this.add.shader('Marble', 0, 0, 400, 600).setOrigin(0);
const s2 = this.add.shader('Flower Plasma', 400, 0, 400, 600).setOrigin(0);
// s1.setUniform('size.value', 0.0);
// s2.setUniform('size.value', 1.0);
window.s1 = s1;
window.s2 = s2;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.glsl('bundle', 'assets/shaders/bundle2.glsl.js');
}
create ()
{
// The bundle file contains multiple shaders, all separated by a frontmatter block
// You can reference them by name:
const s1 = this.add.shader('Marble', 0, 0, 400, 600).setOrigin(0);
const s2 = this.add.shader('Flower Plasma', 400, 0, 400, 600).setOrigin(0);
// s1.setUniform('size.value', 0.0);
// s2.setUniform('size.value', 1.0);
window.s1 = s1;
window.s2 = s2;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);