class Example extends Phaser.Scene
{
create ()
{
const rt = this.add.renderTexture(400, 300, 800, 600);
const circle = this.add.circle(200, 200, 120, 0x6666ff).setVisible(false);
const rect = this.add.rectangle(0, 0, 300, 64, 0xff0000).setVisible(false);
rt.draw(circle, 300, 300);
rt.draw(rect, 500, 300);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const rt = this.add.renderTexture(400, 300, 800, 600);
const circle = this.add.circle(200, 200, 120, 0x6666ff).setVisible(false);
const rect = this.add.rectangle(0, 0, 300, 64, 0xff0000).setVisible(false);
rt.draw(circle, 300, 300);
rt.draw(rect, 500, 300);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);