class Example extends Phaser.Scene
{
sprite;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
this.sprite = this.add.sprite(400, 300, 'eye');
this.sprite.setInteractive();
this.sprite.on('pointerdown', function ()
{
this.setTint(0xff0000);
});
this.sprite.on('pointerup', function ()
{
this.clearTint();
});
/*
this.input.on('gameobjectover', function (pointer, gameObject) {
gameObject.setTint(0xff0000);
});
this.input.on('gameobjectout', function (pointer, gameObject) {
gameObject.clearTint();
});
*/
}
update ()
{
this.sprite.rotation += 0.01;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
sprite;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
this.sprite = this.add.sprite(400, 300, 'eye');
this.sprite.setInteractive();
this.sprite.on('pointerdown', function ()
{
this.setTint(0xff0000);
});
this.sprite.on('pointerup', function ()
{
this.clearTint();
});
/*
this.input.on('gameobjectover', function (pointer, gameObject) {
gameObject.setTint(0xff0000);
});
this.input.on('gameobjectout', function (pointer, gameObject) {
gameObject.clearTint();
});
*/
}
update ()
{
this.sprite.rotation += 0.01;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);