class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('flower', 'assets/sprites/flower-exo.png');
this.load.image('cursor', 'assets/sprites/drawcursor.png');
}
create ()
{
this.target = this.add.image(0, 0, 'flower').setAlpha(0.4);
this.source = this.physics.add.image(100, 300, 'flower');
this.distanceText = this.add.text(10, 10, 'Click to set target', { fill: 'lime' });
this.input.on('pointerdown', (pointer) =>
{
this.target.copyPosition(pointer).setVisible(true);
this.physics.moveToObject(this.source, this.target, 200);
});
}
update ()
{
const distance = Phaser.Math.Distance.BetweenPoints(this.source.body.center, this.target);
this.distanceText.setText(`Distance: ${distance.toFixed(3)} Speed: ${this.source.body.speed.toFixed(3)}`);
if (this.source.body.speed > 0)
{
// Set a maximum velocity
this.physics.moveToObject(this.source, this.target, 200);
// Scale down based on distance, starting from 20px away
this.source.body.velocity.scale(
Phaser.Math.SmoothStep(distance, 0, 20)
);
if (distance < 1)
{
// Close enough
this.source.body.reset(this.target.x, this.target.y);
this.source.body.debugBodyColor = 0xff0000;
}
else
{
this.source.body.debugBodyColor = 0xffff00;
}
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('flower', 'assets/sprites/flower-exo.png');
this.load.image('cursor', 'assets/sprites/drawcursor.png');
}
create ()
{
this.target = this.add.image(0, 0, 'flower').setAlpha(0.4);
this.source = this.physics.add.image(100, 300, 'flower');
this.distanceText = this.add.text(10, 10, 'Click to set target', { fill: 'lime' });
this.input.on('pointerdown', (pointer) =>
{
this.target.copyPosition(pointer).setVisible(true);
this.physics.moveToObject(this.source, this.target, 200);
});
}
update ()
{
const distance = Phaser.Math.Distance.BetweenPoints(this.source.body.center, this.target);
this.distanceText.setText(`Distance: ${distance.toFixed(3)} Speed: ${this.source.body.speed.toFixed(3)}`);
if (this.source.body.speed > 0)
{
// Set a maximum velocity
this.physics.moveToObject(this.source, this.target, 200);
// Scale down based on distance, starting from 20px away
this.source.body.velocity.scale(
Phaser.Math.SmoothStep(distance, 0, 20)
);
if (distance < 1)
{
// Close enough
this.source.body.reset(this.target.x, this.target.y);
this.source.body.debugBodyColor = 0xff0000;
}
else
{
this.source.body.debugBodyColor = 0xffff00;
}
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);