class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.audio('theme', [ 'assets/audio/gemattack-maintheme.m4a' ]); this.load.image('speaker', 'assets/sprites/speakers/middle.png'); } create () { this.image = this.add.image(400, 400, 'speaker'); this.music = this.sound.add('theme'); this.sound.setListenerPosition(400, 300); this.text = this.add.text(400, 100, 'Loading...', { fontFamily: 'serif', fontSize: 40, color: '#fff', align: 'center' }); this.text.setOrigin(0.5); this.add.rectangle(400, 300, 4, 4, 0xff0000); this.enableInput(this); } enableInput () { this.text.setText('Click to start'); this.input.once('pointerdown', () => { this.music.play({ loop: true, source: { x: 400, y: 300, refDistance: 50, follow: this.image } }); this.input.on('pointermove', pointer => { this.image.x = pointer.worldX; this.image.y = pointer.worldY; this.text.setText(`Audio source at x: ${pointer.worldX} y: ${pointer.worldY}`); }); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.audio('theme', [ 'assets/audio/gemattack-maintheme.m4a' ]); this.load.image('speaker', 'assets/sprites/speakers/middle.png'); } create () { this.image = this.add.image(400, 400, 'speaker'); this.music = this.sound.add('theme'); this.sound.setListenerPosition(400, 300); this.text = this.add.text(400, 100, 'Loading...', { fontFamily: 'serif', fontSize: 40, color: '#fff', align: 'center' }); this.text.setOrigin(0.5); this.add.rectangle(400, 300, 4, 4, 0xff0000); this.enableInput(this); } enableInput () { this.text.setText('Click to start'); this.input.once('pointerdown', () => { this.music.play({ loop: true, source: { x: 400, y: 300, refDistance: 50, follow: this.image } }); this.input.on('pointermove', pointer => { this.image.x = pointer.worldX; this.image.y = pointer.worldY; this.text.setText(`Audio source at x: ${pointer.worldX} y: ${pointer.worldY}`); }); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);