Speech Bubble

class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('akira', 'assets/pics/akira.jpg');
    }

    create ()
    {
        this.add.image(400, 350, 'akira').setScale(0.7);

        this.createSpeechBubble(20, 20, 320, 160, '“Twin ceramic rotor drives on each wheel! And these look like computer controlled anti-lock brakes! Wow, 200 horses at 12,000 rpm!”');

        this.createSpeechBubble(370, 120, 400, 180, '“Kaneda, you\'ve always been a pain in the ass, you know. You\'ve been telling me what to do since we were kids. You always treat me like a kid. You always show up and start bossing me around, and don\'t you deny it!”');

        this.createSpeechBubble(70, 400, 250, 100, '“And now you\'re a boss, too... of this pile of rubble.”');
    }

    createSpeechBubble (x, y, width, height, quote)
    {
        const bubbleWidth = width;
        const bubbleHeight = height;
        const bubblePadding = 10;
        const arrowHeight = bubbleHeight / 4;

        const bubble = this.add.graphics({ x: x, y: y });

        //  Bubble shadow
        bubble.fillStyle(0x222222, 0.5);
        bubble.fillRoundedRect(6, 6, bubbleWidth, bubbleHeight, 16);

        //  Bubble color
        bubble.fillStyle(0xffffff, 1);

        //  Bubble outline line style
        bubble.lineStyle(4, 0x565656, 1);

        //  Bubble shape and outline
        bubble.strokeRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
        bubble.fillRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);

        //  Calculate arrow coordinates
        const point1X = Math.floor(bubbleWidth / 7);
        const point1Y = bubbleHeight;
        const point2X = Math.floor((bubbleWidth / 7) * 2);
        const point2Y = bubbleHeight;
        const point3X = Math.floor(bubbleWidth / 7);
        const point3Y = Math.floor(bubbleHeight + arrowHeight);

        //  Bubble arrow shadow
        bubble.lineStyle(4, 0x222222, 0.5);
        bubble.lineBetween(point2X - 1, point2Y + 6, point3X + 2, point3Y);

        //  Bubble arrow fill
        bubble.fillTriangle(point1X, point1Y, point2X, point2Y, point3X, point3Y);
        bubble.lineStyle(2, 0x565656, 1);
        bubble.lineBetween(point2X, point2Y, point3X, point3Y);
        bubble.lineBetween(point1X, point1Y, point3X, point3Y);

        const content = this.add.text(0, 0, quote, { fontFamily: 'Arial', fontSize: 20, color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });

        const b = content.getBounds();

        content.setPosition(bubble.x + (bubbleWidth / 2) - (b.width / 2), bubble.y + (bubbleHeight / 2) - (b.height / 2));
    }
}

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    parent: 'phaser-example',
    scene: Example
};

const game = new Phaser.Game(config);