Sprite Using Tilemap Texture

class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('fantasy', 'assets/tilemaps/tiles/fantasy-tiles.png');
    }

    create ()
    {
        const tiles = this.textures.get('fantasy');
        const base = tiles.get();

        Phaser.Textures.Parsers.SpriteSheet(tiles, base.sourceIndex, base.x, base.y, base.width, base.height, {
            frameWidth: 64,
            frameHeight: 64
        });

        this.add.sprite(200, 300, 'fantasy', 6);
        this.add.sprite(300, 300, 'fantasy', 24);
        this.add.sprite(400, 300, 'fantasy', 28);
        this.add.sprite(500, 300, 'fantasy', 31);
        this.add.sprite(600, 300, 'fantasy', 49);
    }
}

const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);