class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
this.load.image('flectrum', 'assets/sprites/flectrum.png');
}
create ()
{
const wall = this.physics.add.image(200, 300, 'flectrum').setImmovable();
const sprite = this.physics.add.image(500, 300, 'mushroom').setVelocity(-100, 0).setBounce(1).setCollideWorldBounds(true);
this.physics.add.collider(wall, sprite, function ()
{
wall.setAlpha(0.5);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
this.load.image('flectrum', 'assets/sprites/flectrum.png');
}
create ()
{
const wall = this.physics.add.image(200, 300, 'flectrum').setImmovable();
const sprite = this.physics.add.image(500, 300, 'mushroom').setVelocity(-100, 0).setBounce(1).setCollideWorldBounds(true);
this.physics.add.collider(wall, sprite, function ()
{
wall.setAlpha(0.5);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);