class Example extends Phaser.Scene
{
static3;
static2;
static1;
sprite;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bar', 'assets/sprites/healthbar.png');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
this.sprite = this.physics.add.image(100, 100, 'mushroom');
this.static1 = this.physics.add.staticImage(700, 100, 'bar');
this.static2 = this.physics.add.staticImage(100, 400, 'bar');
this.static3 = this.physics.add.staticImage(500, 300, 'bar');
this.sprite.body.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
this.input.on('pointerdown', () =>
{
this.static1.x -= 50;
// static1.setScale(3, 5);
this.static1.refreshBody();
}, this);
}
update ()
{
this.physics.world.collide(this.sprite, [ this.static1, this.static2, this.static3 ]);
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
static3;
static2;
static1;
sprite;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bar', 'assets/sprites/healthbar.png');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
this.sprite = this.physics.add.image(100, 100, 'mushroom');
this.static1 = this.physics.add.staticImage(700, 100, 'bar');
this.static2 = this.physics.add.staticImage(100, 400, 'bar');
this.static3 = this.physics.add.staticImage(500, 300, 'bar');
this.sprite.body.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
this.input.on('pointerdown', () =>
{
this.static1.x -= 50;
// static1.setScale(3, 5);
this.static1.refreshBody();
}, this);
}
update ()
{
this.physics.world.collide(this.sprite, [ this.static1, this.static2, this.static3 ]);
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);