class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/crate32.png');
this.load.image('ice', 'assets/sprites/block-ice.png');
this.load.image('be', 'assets/sprites/beball1.png');
}
create ()
{
this.player = this.physics.add.sprite(400, 300, 'be');
this.player.setCollideWorldBounds(true);
this.player.setPushable(false);
const boxes = [];
for (let i = 0; i < 16; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
const box = this.physics.add.image(x, y, 'block');
box.setCollideWorldBounds(true);
// box.setDrag(1000);
box.body.slideFactor.set(0, 0);
boxes.push(box);
}
for (let i = 0; i < 16; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
const box = this.physics.add.image(x, y, 'ice').setScale(0.125);
box.setCollideWorldBounds(true);
box.setDrag(100);
box.setBounce(1);
boxes.push(box);
}
let playerIsNPC = false;
this.cursors = this.input.keyboard.createCursorKeys();
this.physics.add.collider(this.player, boxes, null, (player, box) => {
if (playerIsNPC)
{
box.setPushable(false);
}
else
{
box.setPushable(true);
}
return true;
});
this.input.on('pointerdown', () => {
playerIsNPC = !playerIsNPC;
if (playerIsNPC)
{
this.player.setTint(0xff0000);
}
else
{
this.player.clearTint();
}
});
}
update ()
{
this.player.setVelocity(0, 0);
if (this.cursors.left.isDown)
{
this.player.setVelocityX(-200);
}
else if (this.cursors.right.isDown)
{
this.player.setVelocityX(200);
}
if (this.cursors.up.isDown)
{
this.player.setVelocityY(-200);
}
else if (this.cursors.down.isDown)
{
this.player.setVelocityY(200);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/crate32.png');
this.load.image('ice', 'assets/sprites/block-ice.png');
this.load.image('be', 'assets/sprites/beball1.png');
}
create ()
{
this.player = this.physics.add.sprite(400, 300, 'be');
this.player.setCollideWorldBounds(true);
this.player.setPushable(false);
const boxes = [];
for (let i = 0; i < 16; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
const box = this.physics.add.image(x, y, 'block');
box.setCollideWorldBounds(true);
// box.setDrag(1000);
box.body.slideFactor.set(0, 0);
boxes.push(box);
}
for (let i = 0; i < 16; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
const box = this.physics.add.image(x, y, 'ice').setScale(0.125);
box.setCollideWorldBounds(true);
box.setDrag(100);
box.setBounce(1);
boxes.push(box);
}
let playerIsNPC = false;
this.cursors = this.input.keyboard.createCursorKeys();
this.physics.add.collider(this.player, boxes, null, (player, box) => {
if (playerIsNPC)
{
box.setPushable(false);
}
else
{
box.setPushable(true);
}
return true;
});
this.input.on('pointerdown', () => {
playerIsNPC = !playerIsNPC;
if (playerIsNPC)
{
this.player.setTint(0xff0000);
}
else
{
this.player.clearTint();
}
});
}
update ()
{
this.player.setVelocity(0, 0);
if (this.cursors.left.isDown)
{
this.player.setVelocityX(-200);
}
else if (this.cursors.right.isDown)
{
this.player.setVelocityX(200);
}
if (this.cursors.up.isDown)
{
this.player.setVelocityY(-200);
}
else if (this.cursors.down.isDown)
{
this.player.setVelocityY(200);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);