class Example extends Phaser.Scene { graphics; create () { this.graphics = this.add.graphics(); this.graphics.lineStyle(2, 0xffff00, 1); // 32px radius on the corners this.graphics.strokeRoundedRect(32, 32, 300, 200, 32); this.graphics.lineStyle(4, 0xff00ff, 1); // Using an object to define a different radius per corner this.graphics.strokeRoundedRect(360, 240, 400, 300, { tl: 64, tr: 22, bl: 12, br: 0 }); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { graphics; create () { this.graphics = this.add.graphics(); this.graphics.lineStyle(2, 0xffff00, 1); // 32px radius on the corners this.graphics.strokeRoundedRect(32, 32, 300, 200, 32); this.graphics.lineStyle(4, 0xff00ff, 1); // Using an object to define a different radius per corner this.graphics.strokeRoundedRect(360, 240, 400, 300, { tl: 64, tr: 22, bl: 12, br: 0 }); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);