class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('tileset', 'assets/tilemaps/tiles/tileorder.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/tileorder.json');
}
create ()
{
this.cameras.main.scrollX = 120;
this.cameras.main.scrollY = 80;
this.cameras.main.zoom = 2;
const map = this.make.tilemap({ key: 'map' });
const tiles = map.addTilesetImage('tileset', 'tileset');
const layer1 = map.createLayer('floor', tiles, 0, 0);
const layer2 = map.createLayer('objects', tiles, 0, 0);
let renderOrder = 1;
const text = this.add.text(340, 250, 'Render Order: left-down');
this.input.on('pointerup', () =>
{
renderOrder++;
if (renderOrder === 4)
{
renderOrder = 0;
}
layer1.setRenderOrder(renderOrder);
layer2.setRenderOrder(renderOrder);
const orders = [
'right-down',
'left-down',
'right-up',
'left-up'
];
text.setText(`Render Order: ${orders[renderOrder]}`);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#bfbfbf',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('tileset', 'assets/tilemaps/tiles/tileorder.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/tileorder.json');
}
create ()
{
this.cameras.main.scrollX = 120;
this.cameras.main.scrollY = 80;
this.cameras.main.zoom = 2;
const map = this.make.tilemap({ key: 'map' });
const tiles = map.addTilesetImage('tileset', 'tileset');
const layer1 = map.createLayer('floor', tiles, 0, 0);
const layer2 = map.createLayer('objects', tiles, 0, 0);
let renderOrder = 1;
const text = this.add.text(340, 250, 'Render Order: left-down');
this.input.on('pointerup', () =>
{
renderOrder++;
if (renderOrder === 4)
{
renderOrder = 0;
}
layer1.setRenderOrder(renderOrder);
layer2.setRenderOrder(renderOrder);
const orders = [
'right-down',
'left-down',
'right-up',
'left-up'
];
text.setText(`Render Order: ${orders[renderOrder]}`);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#bfbfbf',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);