class Example extends Phaser.Scene
{
cursors;
player;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/tile_properties.json');
this.load.image('tiles', 'assets/tilemaps/tiles/gridtiles.png');
this.load.image('ball', 'assets/sprites/orb-blue.png');
}
create ()
{
const map = this.make.tilemap({ key: 'map' });
const tileset = map.addTilesetImage('tiles');
const layer = map.createLayer('Tile Layer 1', tileset, 0, 0);
map.setCollision([ 34, 20 ]); // 20 = dark gray, 32 = dark blue
// map.setCollision([ 136 ]); // dark brown
// map.setCollision([ 80 ]); // yellow
// map.setCollision([ 122 ]); // light brown
this.player = this.physics.add.sprite(48, 48, 'ball');
this.physics.add.collider(this.player, layer);
// this.physics.add.collider(player, layer, () => {
// console.log('colliding');
// });
// this.physics.add.overlap(player, layer, () => {
// console.log('overlapping');
// });
this.cursors = this.input.keyboard.createCursorKeys();
}
update (time, delta)
{
this.player.setVelocity(0);
// Horizontal movement
if (this.cursors.left.isDown)
{
this.player.setVelocityX(-100);
}
else if (this.cursors.right.isDown)
{
this.player.setVelocityX(100);
}
// Vertical movement
if (this.cursors.up.isDown)
{
this.player.setVelocityY(-100);
}
else if (this.cursors.down.isDown)
{
this.player.setVelocityY(100);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 }
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
cursors;
player;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/tile_properties.json');
this.load.image('tiles', 'assets/tilemaps/tiles/gridtiles.png');
this.load.image('ball', 'assets/sprites/orb-blue.png');
}
create ()
{
const map = this.make.tilemap({ key: 'map' });
const tileset = map.addTilesetImage('tiles');
const layer = map.createLayer('Tile Layer 1', tileset, 0, 0);
map.setCollision([ 34, 20 ]); // 20 = dark gray, 32 = dark blue
// map.setCollision([ 136 ]); // dark brown
// map.setCollision([ 80 ]); // yellow
// map.setCollision([ 122 ]); // light brown
this.player = this.physics.add.sprite(48, 48, 'ball');
this.physics.add.collider(this.player, layer);
// this.physics.add.collider(player, layer, () => {
// console.log('colliding');
// });
// this.physics.add.overlap(player, layer, () => {
// console.log('overlapping');
// });
this.cursors = this.input.keyboard.createCursorKeys();
}
update (time, delta)
{
this.player.setVelocity(0);
// Horizontal movement
if (this.cursors.left.isDown)
{
this.player.setVelocityX(-100);
}
else if (this.cursors.right.isDown)
{
this.player.setVelocityX(100);
}
// Vertical movement
if (this.cursors.up.isDown)
{
this.player.setVelocityY(-100);
}
else if (this.cursors.down.isDown)
{
this.player.setVelocityY(100);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 }
}
},
scene: Example
};
const game = new Phaser.Game(config);