class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } create () { for (let i = 0; i < 14; i++) { this.add.sprite(100 + i * 30, 100 + i * 30, 'eye').setInteractive(); } // If you disable topOnly it will fire events for all objects the pointer is over // regardless of their place on the display list this.input.setTopOnly(true); // Events this.input.on('gameobjectover', (pointer, gameObject) => { gameObject.setTint(0xff0000); }); this.input.on('gameobjectout', (pointer, gameObject) => { gameObject.clearTint(); }); const text = this.add.text(10, 10, 'Input.topOnly: true', { font: '16px Courier', fill: '#00ff00' }); this.input.on('pointerdown', function (pointer) { if (this.input.topOnly) { this.input.setTopOnly(false); text.setText('Input.topOnly: false'); } else { this.input.setTopOnly(true); text.setText('Input.topOnly: true'); } }, this); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } create () { for (let i = 0; i < 14; i++) { this.add.sprite(100 + i * 30, 100 + i * 30, 'eye').setInteractive(); } // If you disable topOnly it will fire events for all objects the pointer is over // regardless of their place on the display list this.input.setTopOnly(true); // Events this.input.on('gameobjectover', (pointer, gameObject) => { gameObject.setTint(0xff0000); }); this.input.on('gameobjectout', (pointer, gameObject) => { gameObject.clearTint(); }); const text = this.add.text(10, 10, 'Input.topOnly: true', { font: '16px Courier', fill: '#00ff00' }); this.input.on('pointerdown', function (pointer) { if (this.input.topOnly) { this.input.setTopOnly(false); text.setText('Input.topOnly: false'); } else { this.input.setTopOnly(true); text.setText('Input.topOnly: true'); } }, this); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);