class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } create () { for (let i = 0; i < 14; i++) { const s = this.add.sprite(100 + i * 30, 100 + i * 30, 'eye').setInteractive().setName('eye ' + i); s.on('pointerdown', () => { console.log(s.name, s.x, s.y); }); } // If you disable topOnly it will fire events for all objects the pointer is over // regardless of their place on the display list this.input.setTopOnly(false); // Events this.input.on('gameobjectdown', (pointer, gameObject) => { // console.log(gameObject.name, gameObject.x, gameObject.y); gameObject.setTint(0x00ff00); }); this.input.on('gameobjectout', (pointer, gameObject) => { gameObject.clearTint(); }); this.input.on('gameobjectup', (pointer, gameObject) => { gameObject.clearTint(); }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } create () { for (let i = 0; i < 14; i++) { const s = this.add.sprite(100 + i * 30, 100 + i * 30, 'eye').setInteractive().setName('eye ' + i); s.on('pointerdown', () => { console.log(s.name, s.x, s.y); }); } // If you disable topOnly it will fire events for all objects the pointer is over // regardless of their place on the display list this.input.setTopOnly(false); // Events this.input.on('gameobjectdown', (pointer, gameObject) => { // console.log(gameObject.name, gameObject.x, gameObject.y); gameObject.setTint(0x00ff00); }); this.input.on('gameobjectout', (pointer, gameObject) => { gameObject.clearTint(); }); this.input.on('gameobjectup', (pointer, gameObject) => { gameObject.clearTint(); }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);